![]() Quickly escaping with the help of a dying woman in a nearby cell, he meets another prisoner, a young priestess named Mint, who reveals that the woman was her mother before the two leave through the dungeon's aqueducts.Īfter rendezvousing with Chester, the party meets Trinicus D. While Chester stays behind to bury them, Cless leaves to meet his uncle Olson for help, who reveals that he is being forced to work for Mars before stealing his father's pendant and locking him in jail. Twelve years later, two young men named Cless and Chester return to their village to find it razed to the ground by a dark knight named Mars, whose army kills many of its inhabitants including Cless's parents and Chester's sister. Before he can be defeated, Dhaos uses his magic to travel several years into the future, where he is immediately met by one of the four warriors' descendants and three companions, who seal him away with two magic pendants. The game begins as four heroes are locked in battle with a powerful sorcerer king named Dhaos. A short anime series based on the game, called Tales of Phantasia: The Animation, was released in 2004. The character designs were created by manga artist Kōsuke Fujishima. The game was written and programmed by Yoshiharu Gotanda, designed by Masaki Norimoto, and scored by Motoi Sakuraba, Shinji Tamura and Ryota Furuya. The game takes place in a fantasy world of Aselia and follows Cless Alvein and his allies who must travel through time in order to destroy Dhaos, a demon king who seeks to wreak havoc upon the world. An unofficial fan translation of the original Super Famicom version was released on Februby Dejap. The game's producers have given it the characteristic genre name Legendary RPG beginning with the PlayStation version, with the Full Voice Edition given the moniker Legendary RPG Embellished with Voices. A PlayStation Portable remake known as Tales of Phantasia Full Voice Edition followed in September 2006, featuring full voice acting during story scenes, which was later included with further enhancements as part of Tales of Phantasia: Narikiri Dungeon X in June 2010. Initially released for the Super Famicom in December 1995, it was later ported to a number of other platforms, including a Japan-exclusive version for the PlayStation in December 1998 and a Game Boy Advance version published by Namco in Japan in August 2003 and later published by Nintendo in North America and Europe in March 2006, which marked the first time the game was officially available in English. It is the first title in Namco's Tales series. Tales of Phantasia is an action role-playing game originally developed by Wolf Team. ![]() Motoi Sakuraba, Shinji Tamura, Ryota Furuya Be patient :-)Įiji Kikuchi, Shigeru Yokoyama, Kōsuke Fujishima. Unfortunately, this game is currently available only in this version. It doesn’t show it’s age like you might expect.If you think that the game in your browser doesn't work as it should, try to choose another online emulator from this table. The best part about playing Tales of Phantasia is just that-playing it. The exciting part about playing this game now is in the surprise of it-having played games like Dragon Age more recently it’s exciting to see a party system where relationships develop, styles evolve and different movesets are chosen to be the most effective team in combat. Additionally, playing it shows how far we’ve come with the development of RPGs but also just how many features haven’t changed at all-and for good reason. With all the assets working in tandem, the game concludes having felt like a true, original, experience. However, beyond that it has skills that evolve as you progress, characters that become more refined and a world that becomes more alive. The game shows a respect for the genre by exploring the world with rich characters and extremely engaging combat. The other thing that makes Tales of Phantasia work is in what it tries to do first-before where it tries to improve. That amazing attention to detail, no matter the graphical fidelity, help to immerse the player in the fantastic world. The game pops with color, character reactions, combat slices or explosions, reflections in water and a ripple when you walk through puddles. ![]() One of the best things about Tales of Phantasia comes in its obvious style and respect for immersion-even with technical limitations. Games like BioShock or Okami can hold up today because they didn’t seek realism-but style. That being said, when games excel in stylization, they have the ability to be timeless because they never tried to be anything more. What once looked ‘photo-real’ to us in 2010 looks like a pixelated mess now. There is an inherent drawback to that style however-it ages, very fast.
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